🏆DOGAMÍ Academy

DOGAMÍ Academy is a web3 mobile racing management game. It takes place in the Academy, where Dogamí and their human companions enhance their skills, strengthen their bond, and unlock their hidden powers.

Players must train and manage their Dogamí to participate in competitive races against other Dogamí from around the world to climb leaderboards and win token prizes.

DOGAMÍ Academy is a Game as a Service (GaaS), it will be continuously updated with new features and content.

It is now Free-to-Play on iOS and Android:

💡 Game Concept

In DOGAMÍ Academy, your Dogamí take part in obstacle courses featuring pools, hurdles, beams, and more. These obstacles will challenge all six of its skills: velocity, swim, jump, balance, might, and instinct.

Even though the races are mostly automated, you have to prepare your Dogamí strategically for the race at hand, choose the right Power stones to equip and activate at the right time in order to increase your chances of victory. Sometimes, the outcome of victory or defeat hinges on a matter of milliseconds.

🐶 Dogamí

The level represents the overall progress of the Dogamí (from 1 to 50). Dogamí earn experience points (XP) at the end of each race. Once the experience bar is full, your Dogamí reaches the next level. At each new level, the skills of the Dogamí increase, the training limit is extended, and some new Powers or Power upgrades are unlocked.

Each obstacle encountered during a race involves one or two of the 6 skills. The higher the skill level of a Dogamí as defined on the NFT (see Skills), the faster it will perform on an obstacle.

Each obstacle has a minimum speed (when the Dogamí has a skill of 1) and a maximum speed (when the Dogamí has a skill of 1500). To figure out the speed of the Dogamí, a non-linear interpolation is calculated from the skill level corresponding to the obstacle (this is a method that smoothly transitions between the minimum and maximum speeds based on the Dogamí's skil).

If there is a dual-skill obstacle, the mean (average) of the two values is used.

Here is the list of the 6 existing skills:

  • Velocity (determines running speed)

  • Swim (determines swimming speed and ease in water)

  • Jump (determines the ability to jump over an obstacle or on a platform)

  • Balance (determines the ability to stay steady or show dexterity)

  • Might (determines speed on slopes and ability to push heavy objects)

  • Instinct (determines your ability with mystical vehicles)

Here are a few skills in-game:

For a full list of the different single and dual skill obstacles players will encounter, please check out this table. It will show the names of the obstacles, the associated skill(s) and some other information.

There are 360 tracks comprised of different single and dual skill modules. These have been designed with several different parameters ensuring that each of the Dogamí has access to a varied yet consistent track set for its level.

Before each race (both PvE and PvP), players are greeted with a race preview screen, which indicates:

  • The obstacles present in the race their order

  • Track length (with meter markers)

Single-colored blocks represent single skill modules and blocks with diagonal lines test 2 of your Dogamís' skills. In the above example, the first block tests Jump and Velocity.

Each Dogamí has 16 Powers, 8 active and 8 passive ones as defined on the NFT (see Powers). Before each race, the player can consult the level map and decide which ones to equip. An autofill option is also available.

Passive Powers will activate and deactivate themselves depending on their effects on the race, while active Powers must be activated by tapping a button (once per race only). By activating the Powers that match the skill of the obstacle, it's possible to increase the speed of your Dogamí.

Powers temporarily increase the skill levels of Dogamí. For example, a Dogamí with 200 in Swim that activates a Power giving +400 in Swim will move at the same speed as a Dogamí with 600 in Swim.

You can see a Dogamí's Powers from these screens:

Please check this section for a list of the Power slot unlock levels.

Each Dogamí has an energy bar that limits the number of races they can participate in. Each one costs energy and this energy is replenished gradually even when the app is closed.

  • Maximum Value: 100 Energy

  • Refill: +1 Energy per 6 minutes

  • Race Cost: 10 Energy

Energy balancing is subject to change.

🏁 Standard Races (PvE)

Standard races are played on a random track (there are 360 existing tracks). Players race against five bots of the same rarity and the same level as the participating Dogamí. The final position determines the amount of rewards earned (mainly XP, STARS and Materials).

Before each race, you can equip up to 2 active Powers, 2 passive Powers, 1 relic and 1 consumable (some slots need to be unlocked by increasing the level of the Dogamí). Analyze the race map to decide on the best equipment to use.

This game mode is available on the Home tab and can be played with no limits other than the energy of the Dogamí. It's, therefore, the perfect way to win plenty of resources, but also to perfect your strategy.

Time Trials are races available in the Events tab. The gameplay is identical to standard races, but you compete against other players. A Dogamí needs to be at least level 10 to access this game mode.

They are available for a limited time (generally 24 hours), during which each Dogamí aims to achieve the best possible time on a given track. The ghosts of the best Dogamí accompany you during the race.

Time Trials have level restrictions, to ensure fair competition. In return, time trials requiring a higher level have bigger rewards. Some time trials also have restrictions by rarity tier, breed or collection. Each attempt costs STARS and must therefore be prepared carefully.

At the end of the event, each Dogamí receives the rewards according to their position on the final leaderboard. This competitive mode is where you can earn COSMO, which can then be claimed as $DOGA.

Future plans include new types of rewards and competitive modes.

From here, two tabs are available:

Prizes - These show you the position and corresponding COSMO, NUBIX and STARS prizes

Leaderboard - Providing you have raced, you will be ranked in a position and you will see your current corresponding prize.

Your rank is not definitive. If other players set a better time than you, your current rank will change. Equally, if you redo the race and get a better time, you may gain a rank depending on the times on your competitors.

Training sessions allow you to enhance the skill of your choice using STARS. A list of the associated STARS costs for training can be found here. They allow you to specialize your Dogamí in one or more skills, and make it more powerful than an equivalent level Dogamí who trains less.

The training feature is AFK (away from keyboard) enabling players to train their Dogamí even when they are not using the app.

Players select the duration of the training session (2, 6 or 12 hours). A Dogamí can only take part in one training session at a time but this does not prevent it competing in races. A training session progresses even when the app is closed, but you need to validate it manually at the end to discover the result.

The result of a training session is based on luck: the higher the grade, the higher the reward in skill points. However, the chances are completely different according to the focus of the Dogamí (from +0 to +20).

Personalities offer a natural bonus of focus on some skills (see Personalities), but the best way to increase focus is to equip a Purina DOGASNAX item on the training preparation screen.

In the table below, we can see the 2-hour training results, however it is possible to train your Dogamí for 6 and 12 hours which has a greater impact potential on the possible skill point (SP) increase.

Choose a skill to train, set the duration and equip a Purina DOGASNAX race consumable:

STARS are the basic currency of the game. You can earn them almost anywhere, mainly by performing standard races. They can be used to buy basic consumables, as well as to pay for training, time trials and power upgrades.

NUBIX is the premium currency of the game. The best way to earn it is to finish in a high up position high up in the time trials leaderboards. It's also possible to purchase them in-game through IAP (in-app purchases) with a debit/credit card or with COSMO at a discount. NUBIX can be used to purchase powerful consumables, loot boxes or STARS packs.

COSMO is a special currency created to ensure compliance with the mobile stores. COSMO can only be awarded in time trials exclusively accessible to NFTs. Players then have the choice of converting them into NUBIX or into $DOGA.

$DOGA remains the only blockchain-based token of DOGAMÍ. None of these three currencies above are on-chain. However, as COSMO can be converted into $DOGA at a 1:1 ratio, its distribution is regulated to follow the allocation schedule.

Loot boxes (AKA Spheres) can be purchased in the SHOP or earned as rewards. They contain a variety of items including soft currency, hard currency, consumables & more. Their primary focus is to provide valuable Materials (see more below).

4 Different types of loot box rarity offered to players:

  • Meteor Sphere (common): These loot boxes contain STARS, NUBIX and Consumables. By opening the game each day, players can open a Meteor Sphere for free from the SHOP menu. What will you open?

  • Vega Sphere (uncommon): This loot box contains common and uncommon Materials to upgrade your Powers.

  • Antares Sphere (rare): This loot box contains common, uncommon & rare Materials to upgrade your Powers.

  • Capella Sphere (epic): The rarest loot box contains uncommon & rare Materials to upgrade your Powers.

A random selection of surprises awaits, what will you open?

Relics work in the same way as active Powers, but are owned by the player/trainer and can be equipped on all Dogamí. These items are ideal for compensating for the weaknesses of a Dogamí on a track that it is not suited for.

Each player receives 6 basic relics for free at the start of the game, one for each of the six skills. Their effect is quite short, but can be activated twice per race.

Future plans include the introduction of more relics and mechanics to upgrade them.

Consumables are single-use items that give Dogamí a bonus during an activity. They can be divided into 3 categories:

  • Mystical fruits: to equip before a race in order to increase a skill during the entire run.

There are 12 different fruits that give a boost for each of the 6 skills:

+10% boost consumables (hurryberry, aquastar, manghop, lilybrium, swakiwi and mystifig) that players can buy in STARS.

+20% boost consumables that are more powerful (velocitrus, sealight, jumpkin, zenvine, powtaya and orchidoga) that players can buy in NUBIX.

  • Purina DOGASNAX training treats: to increase the focus of a Dogamí during a training session. There are 3 types:

DOGASNAX LITE FOCUS offer a +2 Focus (can be bought in STARS)

DOGASNAX MID FOCUS offer a +4 Focus (can be bought in STARS)

DOGASNAX MAXI FOCUS offer a +8 Focus (can be bought in NUBIX)

  • Multipliers: to save time by multiplying both the energy used and the rewards obtained in a race:

2X Rewards Booster - (2 x your energy spent and rewards earned). Can be bought in STARS.

3X Super Rewards Booster - (3 x your energy spent and rewards earned). Can be bought with NUBIX.

4X Mega Rewards Booster - (4 x your energy spent and rewards earned). Can be bought with NUBIX.

During a race, it's possible to accumulate several bonuses on the same skill at the same time. You can even push a skill to its maximum by accumulating an active Power, a passive Power and a consumable.

Using Powers, Relics and consumables together. Let's take an example to understand how the different types of powers and equipment work together.

Our example Dogamí has a natural Velocity of 100 and a training bonus of 50, so its Velocity level is 150. This value will be used as the basis for calculations.

  • If we equip a passive Power giving +50 in Velocity for the entire race, it will increase to 200.

  • If we add a consumable giving +10% Velocity for the entire race, the value will increase by a further +15, for a total of 215. Note that the 10% gain is calculated on the Velocity level of 150, not including other bonuses.

By using an active Power giving +200 Velocity, our Dogamí ends up with 415 Velocity for the few seconds the Power lasts.

Note that you can also use a Relic to increase Velocity, but not at the same time, as activating a power deactivates the effect of the relic and vice versa.

Finally, if I use a power giving +300 in Swim but -40% in other skills, my Velocity level will be reduced by 60. As with bonuses, percentage reductions are applied to the base level (40% of 150 = 60).

Materials are resources required to improve Powers. There are 7 different types (velocity, swim, jump, balance, might, instinct and a special one) and 3 rarities (common, uncommon and rare). They can be collected in standard races as well as opened in loot boxes.

DOGAMÍ Academy is being continually updated; having been rolled out as a GaaS model. The game team is always looking to add new features to enhance user experience and gameplay. Here are a few of the updates you can look forward to:

Unleash your creativity with new cosmetics! Starting in Q4 2024, you'll be able to equip your Dogamí with skins, collars, and auras. More customization slots and items will roll out through 2025, giving you endless ways to stand out in every race.

Missions & Battle Pass 🎮

See that "Missions" tab on the game screen? Soon you'll be able to complete daily and weekly ones that will allow you to farm valuable loot and level up faster.

Furthermore, a Premium Battle Pass will be rolled out enabling Battle Pass holders to access exclusive NFTs and rare items.

New Maps 🗺️

In 2025, new tracks in exciting locations like Egypt and Seoul will be introduced.

Stay tuned for these exciting updates as DOGAMÍ evolves!

A Free Roaming Zone had previously been shown at a very WIP stage. This feature lets users roam freely in a 3D environment.

The development of this game feature is likely to be deployed on another platform (not on mobile) as it is very resource intensive.

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